#include <allegro.h>
#include "actorGraphic.h"
#include "actor.h"

ActorGraphic::ActorGraphic(Actor *a){
    owner=a;
}

ActorGraphic::~ActorGraphic(){
}

void ActorGraphic::update(){
}

void ActorGraphic::init(){
}

void ActorGraphic::draw(BITMAP *bmp){
}

int ActorGraphic::get_w(){
    return 0;
}

int ActorGraphic::get_h(){
    return 0;
}

int ActorGraphic::get_x(){
    return (int)(owner->get_x());
}

int ActorGraphic::get_y(){
    return (int)(owner->get_y());
}

Mask* ActorGraphic::get_mask(){
}
